Monthly Archives: September 2010

More voting: not unanimous, just involved

Americans are so used to “one person, one vote” that they often imagine this is the only sensible way to vote.  It’s not.  (In fact, we’ll see that it’s about the least sensible way to vote!) – W. Poundstone, “Gaming … Continue reading

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The Uncanny Valley

Remember those Charles Schwab commercials from the last year or two ago?  They used an animation technique called rotoscoping, where artists trace each individual frame of a live action scene.  I recall finding those commercials annoying, bordering on downright disturbing. … Continue reading

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Gerrymandering: you know it when you see it?

I find social choice problems very interesting.  Voting, fair division, and today’s subject, gerrymandering, are all good examples.  I think they are a source of a lot of interesting mathematics, in particular mathematics that is very accessible to students at many … Continue reading

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Carcassonne update

Recall the post last month about my computer version of the board game Carcassonne?  During the last couple of weeks I added several new features not available in the board game, including the AI opponent that was my original motivation for … Continue reading

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