Monthly Archives: March 2015

Time management in distributed simulation

Introduction Much of my work involves discrete event simulation, where a simulation advances, in discrete jumps, from one “interesting” point in time (called an event) to the next.  Managing execution of such a simulation is pretty straightforward when everything happens … Continue reading

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Update: Chutes and Ladders is long, but not *that* long

It occurred to me, as I was failing to pay attention in a class this past week, that I neglected an important detail in my recent post analyzing the expected number of turns to complete the game Chutes and Ladders: namely, … Continue reading

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